Once we're done you'll have created your own game-type character from a very dense sculpt and you'll have the knowledge you need to repeat the process on your own creations. Once the topology is done, we'll create UVs for the new pieces and then generate maps for the detail and color information. We'll look at several of the tools available and how we can manipulate and change topology once it's been created. We'll use several tools in TopoGun to literally draw new base geometry right onto the high resolution meshes. We will start by preparing and exporting our dense meshes from ZBrush and then bring those into TopoGun as references. In this way we can use a lower resolution version of the model, while it still appears very detailed. In addition, it will allow us to project all of the mesh's detail onto maps. Check out the images for some general directions on how I would use them Enjoy Update: I have updated the packaged file with all 3 versions from 4R7 to 2018. Manual touches recommended after the use. TopoGun is a great tool for taking our detailed meshes and allowing us to very intuitively redraw this new topology. Best used with Zbrush 2018 and the lazy mouse snap function for seamless detail work. The instructor Justin Marshall is a lead modeling author on Pluralsight so he’s taught a lot of courses on similar topics. It’s not a perfect introduction but it is very lengthy totaling over 4 hours of premium video material. But to be able to rig, animate, or integrate these models into a game engine, we first have to convert the model to a much lower resolution. This is one of the newest intro courses covering an Introduction to ZBrush 4R7. Sculpting applications like ZBrush are great for creating extremely detailed models, complete with surface texture and color. Описание: In this course we're going to use ZBrush and TopoGun to convert a very high resolution female hero character into a lower resolution game-type model.
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